Assertion failure. Values are not equal. Exeption: 0 == 1Not An Issue
hi i am getting this error when i go to the mining outpost and it kicks me out the game this is the error 
Disconnected: Exeption (cs:56130): AssertionExeption: Assertion failure. Values are not equal Expected: 0 == 1
this is not the same error as the spacesuit or magicloot error also the magicloot plugin is not istalled on this server i have spoken to the owner and he dosent know either i am thinking it is somthing to do with the map loading in incorrectly as it is only in one spot although this may be incorrect if anyone knows what this error is and if it is somthing to do with the map loading in incorrectly or not please let me know
Do you think you could give a list of plugins loaded on the server. It would make it much easier.
i dont know all of them as its not my server i do know it has
loot+,vehicle lisence,kits,shop,locking rockets, dangerous treasure, raidable bases 

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also the error im getting is differant to the magicloot error my error is (cs:56130)
the magicloot error is (cs:54962)

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and multiple people are getting the same error in the same spot

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do you have any idea of what it is or do you need the full list of plugins

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the server admin said it is somthing to do with the map underlay and trashpiles not despawning properly 

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he wiped the map and the problem still occurs
This is caused by skin plugins you are using. Item Skin Randomizer was a common one, so make sure to update.
 AssertionException: Assertion failure expected 0 == 1 

players getting kicked out of my server and i dont have the spacesuits  skin in my server 
Same. May be new drop skins
do you run RaidableBases ?
disable crafting and installing twitch items solved the problem (after removing already installed twitch items on the server)
Sorry, might be a dumb question but how to disable the twitch items?
Kahmy
Sorry, might be a dumb question but how to disable the twitch items?

Write a plugin.
But at the moment I do not see this bug, perhaps a recent client update helped.

I get this same error when i (or other people in my server) try to place the new Industrial door from the twitch drops. 
Yeah getting same issue with new twitch drop man Facepunch is really fucking shit up with their skinned shit. Got rid of space suit now I need to get rid of all their other shitty stuff too

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After Speaking with Whispers88, we were able to pinpoint the issue in crafting controller. Please update the plugin to the new version!

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The problem was with the Industrial Doors.

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If you have industrial doors, Whispers made a simple plugin to revert the bad doors to their default skins. You can DM or join Whispers Discord to download this plugin.

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DM me on discord P4R4NORM4L#0001
Some of our players are having disconnection issues.
usually related to flying over certain areas on the map.
Read that it could be related to Spacesuit skin, so took that off of things like Raidable bases.
Then I disabled skins plugin to see if that could of been the issue. I also do not run magicloot.
So wondering if some may know what it could be or how to fix it. Here is the full error minus time stamp and player

xxxxxxxxxxxxxx disconnecting: Assertion failure. Values are not equal. Expected: 0 == 1 at UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Assertions.Assert.AreEqual[T] (T expected, T actual, System.String message, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Assertions.Assert.AreEqual[T] (T expected, T actual, System.String message) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Assertions.Assert.AreEqual (System.Int32 expected, System.Int32 actual) [0x00000] in <00000000000000000000000000000000>:0 at MaterialReplacement.ReplaceRecursive (UnityEngine.GameObject obj, UnityEngine.Material[] find, UnityEngine.Material[] replace) [0x00000] in <00000000000000000000000000000000>:0 at Rust.Workshop.Skin.Apply (UnityEngine.GameObject obj, Skinnable skinnable, UnityEngine.Material[] Materials) [0x00000] in <00000000000000000000000000000000>:0 at ItemSkin.ApplySkin (UnityEngine.GameObject obj) [0x00000] in <00000000000000000000000000000000>:0 at BaseEntity.OnSkinChanged (System.UInt64 oldSkinID, System.UInt64 newSkinID) [0x00000] in <00000000000000000000000000000000>:0 at BaseEntity.Load (BaseNetworkable+LoadInfo info) [0x00000] in <00000000000000000000000000000000>:0 at BaseCombatEntity.Load (BaseNetworkable+LoadInfo info) [0x00000] in <00000000000000000000000000000000>:0 at DecayEntity.Load (BaseNetworkable+LoadInfo info) [0x00000] in <00000000000000000000000000000000>:0 at StabilityEntity.Load (BaseNetworkable+LoadInfo info) [0x00000] in <00000000000000000000000000000000>:0 at BaseNetworkable.ClientInit (ProtoBuf.Entity info) [0x00000] in <00000000000000000000000000000000>:0 at BaseCombatEntity.ClientInit (ProtoBuf.Entity info) [0x00000] in <00000000000000000000000000000000>:0 at DecayEntity.ClientInit (ProtoBuf.Entity info) [0x00000] in <00000000000000000000000000000000>:0 at BaseNetworka

Had to restart the server after this huge dump into console never seen anything like this before 

disconnecting: Exception (cs:58471): AssertionException: Assertion failure. Values are not equal. Expected: 0 == 1 UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) (at <00000000000000000000000000000000>:0) UnityEngine.Assertions.Assert.AreEqual[T] (T expected, T actual, System.String message, System.Collections.Generic.IEqualityComparer`1[T] comparer) (at <00000000000000000000000000000000>:0) UnityEngine.Assertions.Assert.AreEqual[T] (T expected, T actual, System.String message) (at <00000000000000000000000000000000>:0) UnityEngine.Assertions.Assert.AreEqual (System.Int32 expected, System.Int32 actual) (at <00000000000000000000000000000000>:0) MaterialReplacement.ReplaceRecursive (UnityEngine.GameObject obj, UnityEngine.Material[] find, UnityEngine.Material[] replace) (at <00000000000000000000000000000000>:0) Rust.Workshop.Skin.Apply (UnityEngine.GameObject obj, Skinnable skinnable, UnityEngine.Material[] Materials) (at <00000000000000000000000000000000>:0) ItemSkin.ApplySkin (UnityEngine.GameObject obj) (at <00000000000000000000000000000000>:0) DroppedItem.PostInitShared () (at <00000000000000000000000000000000>:0) BaseNetworkable.ClientSpawn (ProtoBuf.Entity info) (at <00000000000000000000000000000000>:0) Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) (at <00000000000000000000000000000000>:0) Client.OnEntities (Network.Message packet) (at <00000000000000000000000000000000>:0) Client.OnNetworkMessage (Network.Message packet) (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.HandleMessage () (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.Cycle () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()

Im getting same problem keep having to wipe my server i cant even log in myself, pulling my hair out witht his problem

Locked automatically