Had to restart the server after this huge dump into console never seen anything like this before
disconnecting: Exception (cs:58471): AssertionException: Assertion failure. Values are not equal. Expected: 0 == 1 UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) (at <00000000000000000000000000000000>:0) UnityEngine.Assertions.Assert.AreEqual[T] (T expected, T actual, System.String message, System.Collections.Generic.IEqualityComparer`1[T] comparer) (at <00000000000000000000000000000000>:0) UnityEngine.Assertions.Assert.AreEqual[T] (T expected, T actual, System.String message) (at <00000000000000000000000000000000>:0) UnityEngine.Assertions.Assert.AreEqual (System.Int32 expected, System.Int32 actual) (at <00000000000000000000000000000000>:0) MaterialReplacement.ReplaceRecursive (UnityEngine.GameObject obj, UnityEngine.Material[] find, UnityEngine.Material[] replace) (at <00000000000000000000000000000000>:0) Rust.Workshop.Skin.Apply (UnityEngine.GameObject obj, Skinnable skinnable, UnityEngine.Material[] Materials) (at <00000000000000000000000000000000>:0) ItemSkin.ApplySkin (UnityEngine.GameObject obj) (at <00000000000000000000000000000000>:0) DroppedItem.PostInitShared () (at <00000000000000000000000000000000>:0) BaseNetworkable.ClientSpawn (ProtoBuf.Entity info) (at <00000000000000000000000000000000>:0) Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) (at <00000000000000000000000000000000>:0) Client.OnEntities (Network.Message packet) (at <00000000000000000000000000000000>:0) Client.OnNetworkMessage (Network.Message packet) (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.HandleMessage () (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.Cycle () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()