Standardized loot table format?

I know not everyone will be into this. But would it be possible to set a standardized loot table format for rust?
This way the end users will be able to copy/paste their loot tables across plugins. And if there's a custom item they'll be able to inster it into the table.

So for example, soething like this maybe?

        {
          "Item shortname": "item.shortname",
          "Item skin ID": 0000000000,
          "Minimum amount of item": 1,
          "Maximum amount of item": 1,
          "Item Display Name": "Custom Item Name"
        },

Forgot a line.

{
  "Item shortname": "item.shortname",
  "Item skin ID": 0000000000,
  "Item is a blueprint": false,
  "Minimum amount of item": 1,
  "Maximum amount of item": 1,
  "Item Display Name": "Custom Item Name"
},
While technically possible, I doubt this will ever happen since some plugins have different features and different developers have different preferences on the format of their config. Also it would require every developer of loot plugins to decide on one format, which is very unlikely to happen.

Yeah. Was just thinking about that. I figured at the least it would be some code posted on umod they could grab since most plugins with a loot table more or less do the same thing at the base level. It's just that some limit themselves if the server runs custom loot plugins or the owner/admins want to add blueprints.

But very true. Not much of a chance that many devs will agree on one layout when they all have their own style.

 

Standards are great, so I don't think we should give up because its "unlikely". I have noticed most plugins seem to be developed in a bubble, only integrating and standardizing among the same author. This can and should be changed. It just takes a few developers to brainstorm to come up with the standard, and someone to drive the campaign to urge various plugin developers to update their plugins. Many plugins can also have patches submitted to them which will work well for cases where the original author doesn't have time to make the changes themselves.

If they do consider a standard, I noticed a few things missing in my suggestion.

{
  "Item shortname or ID": "item.shortname",
  "Item skin ID": 0000000000,
  "Item is a blueprint": false,
  "Minimum amount of item": 1,
  "Maximum amount of item": 1,
  "Item Display Name (Leave blank if standard)": "Custom Item Name"
},

I'm obviously just making suggestions here. I know nothing of coding. This is just an end user ease of use outlook.

We've been considering some sort of badge system to encourage plugins to use a standard for configurations to keep them somewhat similar and not differ greatly in formatting and such. That may be something we'll do once uMod is available, as there will also be options there for TOML as a configuration, which will allow server owners to pick which format they'd prefer.
Never said we should give up, I just said that as things are right now, it's unlikely, given no system or incentive. I still think that something should be done because standards are nice.