I've noticed that as soon as I started using fire rockets in the raid, I began to receive a message in the console about the long processing of hooks.
Calling 'OnEntityTakeDamage' on 'RaidableBases v1.5.0' took average 2411ms
Calling 'CanBeTargeted' on 'TruePVE v1.1.8' took average 1424ms
Calling 'OnNpcTarget' on 'RaidableBases v1.5.0' took average 1609ms
Maybe the reason is that the entity is taking fire damage and is trying to find a target.
To the problem is probably that the entity is trying to find a target when receiving damage from fire, but cannot find the target.
This is probably an Oxide problem.
Who will say what?
Calling 'OnEntityTakeDamage' on 'RaidableBases v1.5.0' took average 2411ms
Calling 'CanBeTargeted' on 'TruePVE v1.1.8' took average 1424ms
Calling 'OnNpcTarget' on 'RaidableBases v1.5.0' took average 1609ms
Maybe the reason is that the entity is taking fire damage and is trying to find a target.
To the problem is probably that the entity is trying to find a target when receiving damage from fire, but cannot find the target.
This is probably an Oxide problem.
Who will say what?