Yup, I've tested this and as you wrote problem is with npcturrets... del assets/content/props/sentry_scientists/sentry.scientist.static.prefab fixed it for now ;) thanks
Electricity delay/queue problem
I have two servers, and sentry. maxinterference 999 is set up at the same time. Server A has no power problems, but server B has power problems. The difference between the two servers is that server B has more plug-ins, so I think this is due to the increased turret limit that caused some plug-ins. An error occurred
problem is back on this wipe, but now the problem are assets/content/props/sentry_scientists/sentry.bandit.static.prefab prefabs :D
Ryrzyproblem is back on this wipe, but now the problem are assets/content/props/sentry_scientists/sentry.bandit.static.prefab prefabs :D
I deleted both sentry.scientist.static and sentry.bandit.static, and the server power returned to normal. By the way, irrigation will also be affected, but it returned to normal together.
RICK
I deleted both sentry.scientist.static and sentry.bandit.static, and the server power returned to normal. By the way, irrigation will also be affected, but it returned to normal together.
How exactly would you go about deleting those?
HerroHow exactly would you go about deleting those?
Find all sentries and use ent kill to delete them
I'm still having this issue after every wipe, Has anyone figured out whats causing it yet?
I have this set in the cfg to overide the turret limit and I am starting to think this could be causing it but I am not sureΒ
sentry.interferenceradius -1
sentry.maxinterference 999
Can anyone confirn if they have also messed with these setting and are having issues or is it something else? ThanksΒ
Having same problem on a vanilla server with mostly plugins for running it, nothing modded. Jus restarted the server after installing the IODEBUG and at first Message said 0 Queue Electricity should be working fine.. 2 minutes later the Queue is climbing and Electricity is delayed and not working.. When I type Iodebug in chat or console it does not show me anything wrong. Jus list the first base with electrical hook up. btw I removed all turrets and sentrys from safe zones..Also because this affects Monument keycard doors I removed all of them as well. Queue is already at 60705 and climbing since i started making theis post. Facepunch wheres the fix ?Β :/
Merged post
Queue Is now at 1359109
Did you follow the instructions? That is, run the command multiple times, and if it shows the same entity multiple times in a row, unplug that entity to see if the queue goes down.
WhiteThunder Thank you for replying, Im somewhat new to running a server but I jus logged in and ran the command several times and it went from boombox to combiner and then solar panel but boombox showed the most. It was all at one players base. So i jus started disconnecting the boomboxes and 1 branch wouldnt let me unhook so i deleteed it and now the queue count is going down. i will restart the server and keep a eye on it .. Again thank you so much for your help .
I have tried a different approach by using the convars via admin menu on this wipe to only increse the turret limit to 36 and a smaller radius but after a few days the problem has started againΒ
IO Queue Size: 993551
framebudgetms: 1
Entity type: NPCAutoTurret Entity
prefab: assets/content/props/sentry_scientists/sentry.scientist.static.prefab
Entity net id: 3927 Entity position: teleportpos 795.6,30.1,1269.1
Entity inputs: 0 Entity outputs: 0 Entity valid: True Entity.lastUpdateTime:
32313.74 IOEntity.responsetime: 0.1 Entity.lastUpdateBlockedFrame: 956960
Entity.HasBlockedUpdatedOutputsThisFrame: True Time.frameCount: 956960
So now I am having to tp to them and ent kill to get it working again π¬
Its so frustrating and I dont have any mods that change the electricty
I really hope we can all get to the bottom of this ASAPΒ
damn none of these workarounds are working for my server, but electricity did work yesterday after I updated server and oxide, but not today after automated restart.
Covfefe
damn none of these workarounds are working for my server, but electricity did work yesterday after I updated server and oxide, but not today after automated restart.
It's so frustrating and yet nobody seems to have any answers yet. π¬
IllusiveIt's so frustrating and yet nobody seems to have any answers yet. π¬
my electricity is back to normal but the puzzle code locked doors still don't work
Anyone successfully use this plugin since the December update? I'm having more electrical issues and with the latest version of IODebug, it says the ElectricHighPriority queue is over 68k entities but when I do the "iodebug ElectricHighPriority" command, it just outputs "-----Top ElectricHighPriority queue occupants-----" but lists nothing else. I don't want to just start ent killing turrets again if I can't comfirm that they are the problem again. I was just curious if anyone else has been able to look at the queues this wipe as some of the change logs for the update mentioned work on the queues so I don't know if Facepunch changed something so that IODebug is unable to view the queues?