NullReferenceException when using custom map with Rust Edit

Hello all,
I have been trying for nearly 24 hours to upload a custom map to a server host. My issue is (I believe) in the custom map I made using rust edit. I've done a lot of searching and trying things but nothing seems to have resolved the issue. I'm getting this in the console around the time the server locks out:

19.10 19:12:56 [Server] INFO NullReferenceException: Object reference not set to an instance of an object
19.10 19:12:56 [Server] INFO at ResourceDepositManager.GetOrCreate (UnityEngine.Vector3 pos) [0x00005] in <a73bb778da244514a9e29b5bd9564fa3>:0
19.10 19:12:56 [Server] INFO at MiningQuarry.ServerInit () [0x00021] in <a73bb778da244514a9e29b5bd9564fa3>:0
19.10 19:12:56 [Server] INFO at BaseNetworkable.Spawn () [0x00035] in <a73bb778da244514a9e29b5bd9564fa3>:0
19.10 19:12:56 [Server] INFO at BaseEntity.Spawn () [0x00000] in <a73bb778da244514a9e29b5bd9564fa3>:0
19.10 19:12:56 [Server] INFO at BaseEntity.SpawnAsMapEntity () [0x00068] in <a73bb778da244514a9e29b5bd9564fa3>:0
19.10 19:12:56 [Server] INFO at ServerMgr.SpawnMapEntities () [0x00038] in <a73bb778da244514a9e29b5bd9564fa3>:0
19.10 19:12:56 [Server] INFO at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x0002c] in <a73bb778da244514a9e29b5bd9564fa3>:0
19.10 19:12:56 [Server] INFO at Bootstrap+<StartServer>d__19.MoveNext () [0x001e3] in <a73bb778da244514a9e29b5bd9564fa3>:0
19.10 19:12:56 [Server] INFO at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <0b31faaf1c50461d95c83ac166a20393>:0
19.10 19:12:56 [Server] INFO (Filename: <a73bb778da244514a9e29b5bd9564fa3> Line: 0)
Did you edit a map you were already using and trying to load the savefile from before you edited the map?
5df121d013ded.png runescape
Did you edit a map you were already using and trying to load the savefile from before you edited the map?
No, or at least i dont think so. I used a server on my PC to generated a procgen and then edited it in Rust Edit. Would it have caused an issue if I had connected to it?

Same issue with my map... Did anyone has a idea ?

It's a fully custom map

NullReferenceException: Object reference not set to an instance of an object
  at ResourceDepositManager.GetOrCreate (UnityEngine.Vector3 pos) [0x00005] in <52b9ce3012fc45e0ba80c3f95ce3d456>:0 
  at MiningQuarry.ServerInit () [0x00021] in <52b9ce3012fc45e0ba80c3f95ce3d456>:0 
  at BaseNetworkable.Spawn () [0x00035] in <52b9ce3012fc45e0ba80c3f95ce3d456>:0 
  at BaseEntity.Spawn () [0x00000] in <52b9ce3012fc45e0ba80c3f95ce3d456>:0 
  at BaseEntity.SpawnAsMapEntity () [0x00068] in <52b9ce3012fc45e0ba80c3f95ce3d456>:0 
  at ServerMgr.SpawnMapEntities () [0x00038] in <52b9ce3012fc45e0ba80c3f95ce3d456>:0 
  at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x00021] in <52b9ce3012fc45e0ba80c3f95ce3d456>:0 
  at Bootstrap+<StartServer>d__19.MoveNext () [0x001e3] in <52b9ce3012fc45e0ba80c3f95ce3d456>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <745c4d442eef4e08b35b5975d62d89d1>:0