Can anyone tell me how to increase costs for entities over a certain limit?
For example up to 50 blocks is cheap, upto 200 is more expensive and so on?
Changing these made no difference to upkeep costs:
decay.bracket_0_blockcount
decay.bracket_0_costfraction
If I change decay.upkeep_period_minutes, it changes it for small bases too.
For example up to 50 blocks is cheap, upto 200 is more expensive and so on?
Changing these made no difference to upkeep costs:
decay.bracket_0_blockcount
decay.bracket_0_costfraction
If I change decay.upkeep_period_minutes, it changes it for small bases too.