I have been seeing this mor and more on my server was wondering if you all would know what is going on. I was getting this with some users even with no mods loaded so I already wipped the map and still going on even after a map reset and all. Was wondering if you all could help me better understand what is going on and how to resolve it.
10/02 22:10:14 | 108.240.114.230:58804/76561198064371423/Z Hunter joined [windows/76561198064371423]
10/02 22:10:14 | Z Hunter[76561198064371423] has spawned
10/02 22:10:14 | 108.240.114.230:58804/76561198064371423/Z Hunter disconnecting: Exception (cs:55002): AssertionException: Assertion failure. Values are not equal. Expected: 0 == 1 UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) (at <00000000000000000000000000000000>:0) UnityEngine.Assertions.Assert.AreEqual[T] (T expected, T actual, System.String message, System.Collections.Generic.IEqualityComparer`1[T] comparer) (at <00000000000000000000000000000000>:0) UnityEngine.Assertions.Assert.AreEqual[T] (T expected, T actual, System.String message) (at <00000000000000000000000000000000>:0) UnityEngine.Assertions.Assert.AreEqual (System.Int32 expected, System.Int32 actual) (at <00000000000000000000000000000000>:0) MaterialReplacement.ReplaceRecursive (UnityEngine.GameObject obj, UnityEngine.Material[] find, UnityEngine.Material[] replace) (at <00000000000000000000000000000000>:0) Rust.Workshop.Skin.Apply (UnityEngine.GameObject obj, Skinnable skinnable, UnityEngine.Material[] Materials) (at <00000000000000000000000000000000>:0) ItemModWearable.OnObjectSetup (Item item, UnityEngine.GameObject obj) (at <00000000000000000000000000000000>:0) Wearable.OnItemSetup (Item item) (at <00000000000000000000000000000000>:0) SkinnedMultiMesh.DoItemSetup (SkinnedMultiMesh+Part part, System.Collections.Generic.List`1[T] itemSetups) (at <00000000000000000000000000000000>:0) SkinnedMultiMesh.RebuildModel (PlayerModel model, System.Boolean reset) (at <00000000000000000000000000000000>:0) PlayerModel.Rebuild (System.Boolean reset) (at <00000000000000000000000000000000>:0) BasePlayer.RebuildWorldModel () (at <00000000000000000000000000000000>:0) BasePlayer.UpdateClothesIfNeeded () (at <00000000000000000000000000000000>:0) BasePlayer.ClientUpdate_Sleeping () (at <00000000000000000000000000000000>:0) BasePlayer.ClientCycle (System.Single deltaTime) (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0)