The referenced script (Elevator) on this Behaviour is missingNot An Issue
After updating my server and a fresch copy of oxide from ur web page. The server keeps telling me the following and craches there after.       

Asset Warmup (3792/6670)
Asset Warmup (3951/6670)
The referenced script (Elevator) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'elevator') is missing!
The referenced script (ConstructionSocket_Elevator) on this Behaviour is missing!
The referenced script (ConstructionSocket_Elevator) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'elevator-female') is missing!
The referenced script on this Behaviour (Game Object 'elevator-male') is missing!
The referenced script (Elevator) on this Behaviour is missing!
The referenced script (ConstructionSocket_Elevator) on this Behaviour is missing!
The referenced script (ConstructionSocket_Elevator) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'elevator-female') is missing!
The referenced script on this Behaviour (Game Object 'elevator-female') is missing!
The referenced script on this Behaviour (Game Object 'elevator') is missing!
The referenced script on this Behaviour (Game Object 'elevator') is missing!
The referenced script on this Behaviour (Game Object 'elevator-male') is missing!
The referenced script on this Behaviour (Game Object 'elevator-male') is missing!
NullReferenceException: Object reference not set to an instance of an object                                                        
That would mean you are mixing Rust versions and are not fully updated with either Rust or Oxide.
Does anyone know why :

servers will crash when any players views the new spacesuit

the only work around has been to kill players through RCON

error is as follows:

Exception (cs:54962): AssertionException: Assertion failure. Values are not equal. Expected: 0 == 1 UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) (at <00000000000000000000000000000000>:0) UnityEngine.Assertions.Assert.AreEqual[T] (T expected, T actual, System.String message, System.Collections.Generic.IEqualityComparer`1[T] comparer) (at <00000000000000000000000000000000>:0) UnityEngine.Assertions.Assert.AreEqual[T] (T expected, T actual, System.String message) (at <00000000000000000000000000000000>:0) UnityEngine.Assertions.Assert.AreEqual (System.Int32 expected, System.Int32 actual) (at <00000000000000000000000000000000>:0) MaterialReplacement.ReplaceRecursive (UnityEngine.GameObject obj, UnityEngine.Material[] find, UnityEngine.Material[] replace) (at <00000000000000000000000000000000>:0) Rust.Workshop.Skin.Apply (UnityEngine.GameObject obj, Skinnable skinnable, UnityEngine.Material[] Materials) (at <00000000000000000000000000000000>:0) ItemSkin.ApplySkin (UnityEngine.GameObject obj) (at <00000000000000000000000000000000>:0) DroppedItem.PostInitShared () (at <00000000000000000000000000000000>:0) BaseNetworkable.ClientSpawn (ProtoBuf.Entity info) (at <00000000000000000000000000000000>:0) Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) (at <00000000000000000000000000000000>:0) Client.OnEntities (Network.Message packet) (at <00000000000000000000000000000000>:0) Client.OnNetworkMessage (Network.Message packet) (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.HandleMessage () (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.Cycle () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()

From what I was able to find last night, disabling Oxide seemed to fix the problem
I have fixed the issue thank you it was an error on my part. Thank you for the feed back Wolf have a good weeded peace
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