Get actual hit damage for attack on player?
For example, if you use info.damageType.Total() in HitIcon, it will be 40 for the body, head, or hand. (Based on LR 300)
Like HitIcon, I want to know the actual damage.
What should I do?
It seems to be using OnPlayerAttack and OnEntityDeath, but it also uses the same info.damageTypes.Total.
5f5631c33fa20.png misticos
It seems to be using OnPlayerAttack and OnEntityDeath, but it also uses the same info.damageTypes.Total.

My problem case

For example, HitIcon with LR-300 inflicts 30 damage when firing one leg and one foot at a time while wearing armor, and 21 damage when wearing armor.

What I am making is 40 damage to all parts.