Hi,
I recently started playing around with Rust plugins and I was trying to generate random positions using the TerrainTopology as a filter.
Would you have an idea of how to check if a position is on a specific topology / is there a more efficiant way to generate random terrain position than just using the mapsize(with Random.Range) and using a raycast to detect if it's on ground?
Thanks in advance
I recently started playing around with Rust plugins and I was trying to generate random positions using the TerrainTopology as a filter.
Would you have an idea of how to check if a position is on a specific topology / is there a more efficiant way to generate random terrain position than just using the mapsize(with Random.Range) and using a raycast to detect if it's on ground?
Thanks in advance