Adding reference to UnityEngine.AudioClip?Solved
The type `UnityEngine.AudioClip' has been forwarded to an assembly that is not referenced. Consider adding a reference to assembly `UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
// Reference: UnityEngine.AudioModule
Assembly referenced by PlayAudio plugin does not exist: UnityEngine.AudioModule;.dll
Does this mean it's possible to play any sound you want?
Did you add ; to the end of what I showed? If so, you'd need to remove that.
Ahhhh yes my bad been long day of reading unity doc's lmao
Locked automatically