Is there any better documentation?Solved
Hello, is there a better documentation on oxide than this one provided by uMod?
I wanted to start coding plugins for Rust and can't find any detailed info. As I can see oxide website is down and the best source of information are plugins made by others.
Yea thanks for the hooks, but what about the objects, methods etc. For example I saw someone using ConVar.Server.maxplayers= 200; to change the server slots and my question is where did he get it from?? I was browsing through this docs on uMod and found nothing like it.... Maybe I am jsut blind, but any help would be great, thanks!
Pretty sure some people have made their own documentation for various things on github, however most of those things are just things they have picked up either from other peoples plugins or from experience.
Most classes are part of Rust or the Unity engine. Unity has docs. For Rust classes, the usual recommendation to learn more is to use a program like dnspy or ilspy to decompile the Assembly-CSharp.dll in the Rust_Dedicated/Managed folder of a Rust server installation. You'll find most classes in the global namespace. I read these decompiled sources literally every day, anytime I'm developing a plugin or thinking about how I will implement an idea.
5f1792699e67b.jpg WhiteThunder
Most classes are part of Rust or the Unity engine. Unity has docs. For Rust classes, the usual recommendation to learn more is to use a program like dnspy or ilspy to decompile the Assembly-CSharp.dll in the Rust_Dedicated/Managed folder of a Rust server installation. You'll find most classes in the global namespace. I read these decompiled sources literally every day, anytime I'm developing a plugin or thinking about how I will implement an idea.

That sounds resonable, thanks.

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