I been trying to scal down the damage done by float% with no avail onentitytakedamage
say c4 damages the wall at 250 i want to take 10% of that damage away
hitInfo.damageTypes.ScaleAll(50.0f);
say c4 damages the wall at 250 i want to take 10% of that damage away
hitInfo.damageTypes.ScaleAll(50.0f);