Sorry for my bad English
I am a programmer and I am venturing into making plugins for RUST and as usual my not to commit bugs I have been studying the code of Oxide, to be able to understand the calls, Hooks and etc ... then I came across something that I found strange, it doesn’t affect Oxide itself but it seems to me just a flaw in a call to something to use in plugin and ended up just repeating the previous one, I checked the previous versions of Oxide and there really is no such repetition but an indication for future calls, to put it simply, is it correct what I post below or was it to be a new call for new plugins to use and just typed?
RustExtension.cs file
public override string[] WhitelistAssemblies => new[]
{
"Assembly-CSharp", "Assembly-CSharp-firstpass", "DestMath", "Facepunch.Network", "Facepunch.System", "Facepunch.UnityEngine", "mscorlib", "Oxide.Core", "Oxide.Rust",
"RustBuild", "Rust.Data", "Rust.Global", "Rust.Localization","Rust.Localization", "Rust.Platform.Common", "Rust.Platform.Steam", "System", "System.Core", "UnityEngine"
};dual "Rust.Localization","Rust.Localization" in code