Players kicked with NotImplementedException: Unknown wire type
hi 3 days ago this error came to my server and i updated all plugins and wipe the server but nothing happend i also disable rustcord but still i have this error

hi
im getting this error at random times and multiple players are kicked at the same time with the same error, all players can instant reconnect to the server.
any help with this would be great

(20:06:13) | 188.149.84.124:61028/76561198208963039/patrik.gustafsson.67 disconnecting: Exception (cs:54487): NotImplementedException: Unknown wire type: 7 SilentOrbit.ProtocolBuffers.ProtocolParser.SkipKey (System.IO.Stream stream, SilentOrbit.ProtocolBuffers.Key key) (at <00000000000000000000000000000000>:0) ProtoBuf.Entity.Deserialize (System.IO.Stream stream, ProtoBuf.Entity instance, System.Boolean isDelta) (at <00000000000000000000000000000000>:0) ProtoBuf.Entity.Deserialize (System.IO.Stream stream) (at <00000000000000000000000000000000>:0) Client.OnEntities (Network.Message packet) (at <00000000000000000000000000000000>:0) Client.OnNetworkMessage (Network.Message packet) (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.HandleMessage () (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.Cycle () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()

disconnecting: Unknown wire type: 3 at SilentOrbit.ProtocolBuffers.ProtocolParser.SkipKey (System.IO.Stream stream, SilentOrbit.ProtocolBuffers.Key key) [0x00000] in <00000000000000000000000000000000>:0 at ProtoBuf.Entity.Deserialize (System.IO.Stream stream, ProtoBuf.Entity instance, System.Boolean isDelta) [0x00000] in <00000000000000000000000000000000>:0 at ProtoBuf.Entity.Deserialize (System.IO.Stream stream) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnEntities (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.HandleMessage () [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.Cycle () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0



Merged post

(17:17:12) | 45.233.164.156:31614/76561198041422855/MyThoZ disconnecting: Exception (cs:54487): ProtocolBufferException: Got larger VarInt than 32bit unsigned SilentOrbit.ProtocolBuffers.ProtocolParser.ReadUInt32 (System.IO.Stream stream) (at <00000000000000000000000000000000>:0) SilentOrbit.ProtocolBuffers.ProtocolParser.ReadKey (System.Byte firstByte, System.IO.Stream stream) (at <00000000000000000000000000000000>:0) ProtoBuf.Entity.Deserialize (System.IO.Stream stream, ProtoBuf.Entity instance, System.Boolean isDelta) (at <00000000000000000000000000000000>:0) ProtoBuf.Entity.Deserialize (System.IO.Stream stream) (at <00000000000000000000000000000000>:0) Client.OnEntities (Network.Message packet) (at <00000000000000000000000000000000>:0) Client.OnNetworkMessage (Network.Message packet) (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.HandleMessage () (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.Cycle () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()

Sheriff
i have this error too dm me on discord to check plugins Sheriff#3828

What server provider are you using?

It's not provider-related, I have a local server with this problem. I believe it's a glitch with the current rustserver build.
5c5339bb3cef3.png JimDeadlock
It's not provider-related, I have a local server with this problem. I believe it's a glitch with the current rustserver build.

We run X amount of servers - all with the exact same mods and setup. Only 1 (from 1 host) is experiencing this glitch.
So it has something to do with provider. Ur local is running on windows or linux?

Could be player related, rather than server related.  I saw this happen once.  A minute later, the player reconnected just fine.
5.63.10.6 thats my server ip and its windows
Linux server here
We have narrowed it down to the configuration file. 
5c5f19d27472b.jpg?uid=5c5f19db51f54 elli
We have narrowed it down to the configuration file. 

Can you give any more info on this?

there is an error in the server.cfg file we have not worked out what in there is the issue we just uploaded a clean one with less stuff and tested over days and the error has not returned
@clarksta can you send link of your last cfg
this is a working blank config just copy it

rcon.web 1
server.hostname ""
server.description ""
server.headerimage ""
server.url ""
server.saveinterval "600"
bradley.enabled 1
fps.limit 70
server.encryption "0"
batching.colliders "0"
chat.enabled true
chat.serverlog true
construct.frameminutes 30
craft.instant false
decay.tick 600
decay.scale 1
gc.interval -1
heli.lifetimeminutes 15
heli.guns 1
heli.bulletdamagescale 1
heli.bulletaccuracy 2
sentry.targetall false
sentry.hostileduration 120
server.secure 1
server.globalchat true
server.radiation true
server.itemdespawN 180
server.pve false
server.eac 1
server.meleedamage 1
server.arrowdamage 1
server.bulletdamage 1
server.bleedingdamage 1
server.meleearmor 1
server.arrowarmor 1
server.bulletarmor 1
server.bleedingarmor 1
server.planttick 60
server.planttickscale 1
server.respawnresetrange 50
server.idlekick 30
server.idlekickmode 1
server.idlekickadmins 0
rcon.print false
weather.rain auto