Adding new custom models, like weapon, vehicles or player?

Hi there

Yep, i read these thread:

  1. https://umod.org/community/rust/5153-customizing-item-to-make-a-custom-weapon?page=1#post-1
  2. https://umod.org/community/rust/8254-is-there-a-way-to-get-new-models-into-rust?page=1#post-3
  3. https://umod.org/community/rust/10442-possible-to-change-player-model?page=1#post-1

Yep, I understand that developers do not allow adding such things to the game. But explain me, wtf is that : https://www.youtube.com/watch?v=Aa-rZLq95bc&list=PLHIwp9_QvF2aspK_rYj7kLhZFanA6JHgq&index=22&t=1s

How did he do that? Genius?
And an additional question regarding the character model. Is there a way not to add a new one, but to replace with an existing model, for example, a player model to replace with a bear model. Or as Wulf said: "The model is on the Rust client and is based on the player's Steam ID. When the player connects to a server, their model is generated based on their Steam ID on each client connected to the server. ", is this correct in my question?

Thanks.

Adding new models to the game isn't possible without a client modification. You can skin existing items and such as the game allows, which are provided by the Steam Workshop and supported by the game client itself.

As far as player models go, that comment is still valid. You can however hide an entities model and make that entity have a parent of another to appear as if they are another thing.