RPC error on player attack disconnectSolved
any ideas for a work around?

 object OnHammerHit(BasePlayer player, HitInfo info)
        {
           
            if (info.Weapon.ShortPrefabName == "toolgun.entity")
            {
                if (player.IsAdmin)
                {
                    info.HitEntity.AdminKill();
                }
            }
            return null;
        }​

as soon as i hit an entity i get kicked : RPC error in Player attack

Try killing it in next frame.
Example ? @misticos
 NextFrame(() =>
                    {
                        entity.Kill();
                    });​


Like this?

Merged post

aha that worked thanks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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