Setting up VSC for plugin development?
After many months of tweaking and commissioning custom work, I would like to begin getting more involved with C# and developing plugins myself, even if it is simply custom ideas for my own server. I've done a fair bit of searching around and I'm not finding any comprehensive tutorials or walkthroughs on how to set up Visual Studio Code appropriately for oxide/umod plugin composition. Am I missing the relevant documentation somewhere? Furthermore, is there anyone here that would be willing to walk me through this VSC setup process over Discord or some other medium? I have years of development experience in other languages, so you won't be saddled with helping a novice, this is just my first foray into C# and I'd like a bit of guidance to point me in the right direction. Thank you for your consideration.
Setting up a project for plugins would be the same as any Visual Studio/Visual Studio Code project. References are added as you need them, which you can get from both the Rust server install via SteamCMD and from our download here. There are many tutorials around the internet for how to set up a C# project in pretty much any IDE of choice.

I am am trying to get vs 2022 setup to do C# plugins for rust