void OnEntityDeath(BaseCombatEntity entity, HitInfo info)
{
if (entity == null | info == null)
return;
if (entity.ShortPrefabName == "heavyscientist")
{
Puts("Heavy Scientist killed");
}
if (entity is ScientistNPC)
{
Puts("Scientist was killed");
}
if (entity.ShortPrefabName == "murderer")
{
Puts("Murderer was killed");
}
if (entity.ShortPrefabName == "scarecrow")
{
Puts("Scarecrow killed");
}
}How would i find out what player killed the npc? And is there a way that i could count how many of each type of npc the player has killed?