Adding locks to new cars gives broken key with ID of 0Solved
stebo1212
Thanks moon This fixed the issue bet you dont know how to fix the 0 fuel in car and fuel light on even tho 500 in the tank do ya lol

The fuel display is probably based on the ratio of fuel to the fuel stack size.  The car thinks "I have 500 fuel but my tank holds 1000000 fuel so I must be nearly empty."

Zugzwang

The fuel display is probably based on the ratio of fuel to the fuel stack size.  The car thinks "I have 500 fuel but my tank holds 1000000 fuel so I must be nearly empty."

so how would i go about changing its holding size ?

Depends on what plugin you are using to change the stack size.  But they usually have options.
Hello.
First post here guys. 

Two problems I've found with the craft of keys:
- using instant craft from Orange, you need to add "car.key" to normal craft.
- using StackSizeController plugin from CanopySheep, the stack cannot would more than one key, otherwise when you split the keys, the id will be 0.
Locked automatically