Seems to have some stuff in it and I need it for a couple of my custom plugins, anyway you can expose it like it is in the current Main branch?
protected override void VehicleFixedUpdate()
{
base.VehicleFixedUpdate();
if (this.seatClipCheck && this.HasAnyPassengers() && Physics.OverlapBox(base.transform.TransformPoint(this.bounds.center), this.bounds.extents, base.transform.rotation, 1210122497).Length != 0)
{
this.CheckSeatsForClipping();
}
if (this.rigidBody)
{
base.SetFlag(BaseEntity.Flags.Reserved7, (!this.rigidBody.IsSleeping() ? false : !this.HasAnyPassengers()), false, true);
}
if (this.OnlyOwnerAccessible() && this.safeAreaRadius != -1f && Vector3.Distance(base.transform.position, this.safeAreaOrigin) > this.safeAreaRadius)
{
this.ClearOwnerEntry();
}
}
custom.GetComponent<MotorRowboat>().VehicleFixedUpdate(); <-- this is my line of code