so ive been trying to spawn a blank BasePlayer in my new project
here is my current code
here is my current code
BaseEntity baseEntity = GameManager.server.CreateEntity("assets/prefabs/player/player.prefab", pos, rot, true);
BasePlayer basePlayer = baseEntity.ToPlayer();
basePlayer.health = 100f;
basePlayer.lifestate = BaseCombatEntity.LifeState.Alive;
basePlayer.limitNetworking = true;
basePlayer.Spawn();but it seems to spawn because there is somesort of collider blocking objects at location but its not visible
you dont seen anything
anyone have an idea . it seems like the player model doesnot get set ..
thanks