Hey. Help solve the problem with a blacklisted device. On my server, many try to play, but they kick. What can I do to disable this via oxide?
Prevent kicks for blacklisted devices?
Welcome to uMod. Oxide doesn't control that. I don't think there is a way around that. See this thread.
Very sorry. It is strange that they do not. This problem is with many people. Can someone tell me which of the server dlls this kick is processed.
You can intercept the kick via hooks, though I would not encourage that.
I understand the danger of this. But I would like to try it all the same. Which key can I intercept? I searched all day yesterday but never found.
Merged post
Merged post
I found such a solution. But this does not work for me. Yes, and I have not found such a hook.
private object OnEacKickMouse(Connection connection)
{
Puts("OnEacKickMouse");
return null;
} Not much of a solution if you just make up a hook name. :PdetectedI found such a solution. But this does not work for me. Yes, and I have not found such a hook.
private object OnEacKickMouse(Connection connection) { Puts("OnEacKickMouse"); return null; }
I found this on the Internet. Could you give an example of a key for a kick, I did not find it. OnPlayerKicked does it work as the player has already kicked?
There aren't any hooks currently implemented that would prevent the player from being kicked for that; one would have to be added.
That hook you posted will not work without the .dll provided on the page you copied that code from...
Which is not supported or encouraged here...runescape
That hook you posted will not work without the .dll provided on the page you copied that code from...
Using any third-party DLL would be discouraged, and we'd no longer able to support you with any issues.
You could simply disable EAC on your server.
Clever! Is this true?
JimDeadlock
You could simply disable EAC on your server.
RyanFromRust
Clever! Is this true?
Yes, but your server wouldn't be listed at all.
Wowowow!
Follow up: What's the diff on
Follow up: What's the diff on
sever.secure True ? RyanFromRust
Wowowow!
Follow up: What's the diff onsever.secure True?
Rust's anti-cheat I believe vs. EAC.