How can I implement a counter for a session?
example
example
private void OnPlayerConnected(BasePlayer player)
{
int test = 0; //for player.UserID
}
void OnDispenserGather(ResourceDispenser dispenser, BaseEntity entity, Item item)
{
if (player == null || player is NPCPlayer)
return;
int test = item.amount; //Add for player.UserID
}
void OnPlayerDisconnected(BasePlayer player, string reason)
{
Puts("User: "+player.UserIDString+" Collected: "+test);
int test = 0; //Clear for player.UserID
}