Getting identity/sender for server command?
Greetings.
Short and to the point - Is there any way to get some sort of identifier , from where a servercommand came from?
Currently using   object OnServerCommand(ConsoleSystem.Arg arg)  
But arg.Connection is always null for me . 

 I would like to monitor the IP from where a command was send from ...  someone any idea?  
arg.Connection is for players, consider using OnRconCommand

Problem is that the Rcon hook doesnt fire on it. 

Specificly speaking about the RustIO inbuild console function . 

well then i suppose it is done via extension or something and there would be no way to detect it unless the extension provides code