Hi everyone :)

I'm actually running some "experiment", mostly to learn c#/unity and i'm a bit lost...

I found on youtube and forum that it actualy possible to scale things by attaching a sphere to an ent'. Everythings seems fine until i tryed to scale a chicken : it firstly disappear so i add an FixedUpdate to my class to force repositioning unitl the sphere radius match its LerpRadius but the scaled chicken just died some second after.

After some search i found that everythings i scale has a different transform.position and NetworkPosition (NetworkPosition is always (0,~0, 0) ).

If someone could help me a bit with that, it would be great :D

Here is the class i attached to the ent i scale :

public class scaler: MonoBehaviour
        {
            public SphereEntity b;  //ball
            public BaseEntity s;    //shpere
            public Vector3 op;      //oldPos
            public BaseEntity rc;   //Raycasted (from ChatCommand)
            
            public void setup(BaseEntity ent)
            {
                rc = ent;
                op = rc.transform.position;
                s = GameManager.server.CreateEntity(
                  "assets/prefabs/visualization/sphere.prefab",
                  this.transform.position  +  new Vector3(0,1,0),
                  new Quaternion(0,0,0,0),
                  true
                );
                
                b = s.GetComponent<SphereEntity>();
                b.lerpRadius = 5f;
                b.lerpSpeed = 10f;
                s.Spawn();
                if(rc)
                    rc.SetParent(s, true,true);
                else
                    Console.WriteLine("no RC");
            }
            
            private void Update()
            {
                if(rc && (b.lerpRadius != b.currentRadius))
                {
                    rc.transform.position = op;
                    rc.TransformChanged();
                    rc.SendNetworkUpdate();
                    Console.WriteLine("POS :{1}   NetPos : {0}",   rc.GetNetworkPosition(), base.transform.position);
                }
            }
        }