Caught fatal signal at LiquidContainer:CalculateDrainError
Hi ..my server crashed .. 2 days after wipe with 50 players online (pop average in day time  90-100) Entity Count: 80,867

This is the error:
Caught fatal signal - signo:11 code:1 errno:0 addr:0x7fffbe5dcfe8
Obtained 86 stack frames.
#0 0x007f86f3973cac in Component_Get_Custom_PropTransform(ScriptingBackendNativeObjectPtrOpaque*)
#1 0x00000040f04b46 in (wrapper managed-to-native) UnityEngine.Component:get_transform (UnityEngine.Component)
#2 0x0000004198b9e8 in LiquidContainer:CalculateDrain (IOEntity,UnityEngine.Vector3,int,int&,IOEntity,ItemDefinition)
#3 0x0000004198b9e8 in LiquidContainer:CalculateDrain (IOEntity,UnityEngine.Vector3,int,int&,IOEntity,ItemDefinition)
#4 0x0000004198b9e8 in LiquidContainer:CalculateDrain (IOEntity,UnityEngine.Vector3,int,int&,IOEntity,ItemDefinition)
#5 0x0000004198b9e8 in LiquidContainer:CalculateDrain (IOEntity,UnityEngine.Vector3,int,int&,IOEntity,ItemDefinition)​
I also noticed a drop of fps from 90 to 45 near this farm/base .Very strange a fps drop on a vanilla server .

fps drop
The SIGSEGV signal is sent to a process when it makes an invalid virtual memory reference, or segmentation fault, i.e. when it performs a segmentation violation. Well this basically means that this is a Unity or Rust issue most likely.