Invalid IL code in BasePlayer:OnProjectileAttackFixed

Since last update a lot of players are kicked for this error :

 

Player .... was kicked, RPC Error in OnProjectileAttack

Hi players are kicked as soon as they fire a weapon with an RPC error 
yup, same is happening on my server.
at BasePlayer.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x004a3] in <d9d7b95fef2040dcb825bc2292be09b0>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ConnectedPacket(Connection) Facepunch.Network.Raknet.Server:Cycle() ServerMgr:Update()
Updated my servers today and getting this error every time someone fires a bow/throws a projectile - hearing similar from other server owners, looks like Oxide needs another update.

at BasePlayer.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x004a3] in <d9d7b95fef2040dcb825bc2292be09b0>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ConnectedPacket(Connection) Facepunch.Network.Raknet.Server:Cycle() ServerMgr:Update()
can confirm happening here too.
Same here
Samzies
I'm also having the same issue.
same here
same here
same soon as I shoot get kicked
another update just launched hopefully a fix :)
nope it didn't fix it.
Locked automatically