private void OnExplosiveDropped(BasePlayer player, BaseEntity entity) => OnExplosiveThrown(player, entity);
private void OnExplosiveThrown(BasePlayer player, BaseEntity entity)
{
TimedExplosive timedExplosive = entity.GetComponent<TimedExplosive>();
entity.Spawn();
if (timedExplosive != null)
return;
entity.Kill();
player.ChatMessage("<color=orange>C4's are disabled.</color>");
}Im trying to make so you cant throw c4.
But it is just failing the hook :|