-------------------------------
mmap(PROT_NONE) failed
Caught fatal signal - signo:6 code:-6 errno:0 addr:0x3e8000012fb
Obtained 14 stack frames.
#0 0x007ff458e6f337 in (Unknown)
#1 0x007ff458e70a28 in (Unknown)
#2 0x007ff4582eb686 in (Unknown)
#3 0x007ff4582eb6f3 in (Unknown)
#4 0x007ff4582ee5f3 in (Unknown)
#5 0x007ff4582ee9c0 in (Unknown)
#6 0x007ff4582eeadf in (Unknown)
#7 0x007ff4582ef96c in (Unknown)
#8 0x007ff4582f2a02 in (Unknown)
#9 0x007ff4582f2bdc in (Unknown)
#10 0x007ff4582c5e3a in (Unknown)
#11 0x007ff45827d07a in (Unknown)
#12 0x007ff458290066 in (Unknown)
#13 0x000000400e06b6 in (wrapper managed-to-native) string:FastAllocateString (int)
-------------------------------
same for me ...crashed twice with the same error when I ban players.. My fix was to remove over 50% old bans ..
But the big problem for my server from the last update is that: the save process is slower and make the game freeze for 2-5 seconds if pop is over 50+ players :
(20:10:09) | Saved 21,911 ents, cache(9.42), write(0.51), disk(0.00).
Also there are some little freezes every 5-10 seconds if you ride a horse , fly minicopter, or in boat . (only a server restart will fix this mini spikes in vehicles for a limited period 10-24 hours)
Is strange because my server is a dedicate machine and runned RUST without problems in the last 3 years with pop over 200+ players in wipe days : vanilla , oxide with admin radar&vanish .. (i7-4770 CPU - 10% used , RAM 8.09 GB used / 30.40 GB total , CentOS Linux 7.4.1708) .
Even with oxide.unload * the game still freezes and all the players complained.
I also tried to change the default values for: server.tickrate, server.updatebatch, server.maxpacketspersecond .. but no positive results.
Something is not verry well optimised with the cache or GARBAGE COLLECT ..
I'm out of solutions and if the next update will be the same I'll quit hosting this game.