Server Exception: Network CycleErrors since applying the recent patch to our server. It doesn't seem to come from umod directly?
Also, I notice:
- a lot of players disconnecting but still staying in BasePlayer.activePlayerList (whilst being player.Connection.connected == false)
- server.restart command some times only kicking 80% of the players and NOT restarting at all. (it just gets to the point of doing a "save" and kicking some players and then just ends, with no further message)
not sure if those are related. But are any or all of those known? Are they Rust or Umod or Plugin related?