Prevent outpost sentries from attacking for nearby shots?
Me and the player are annoyed by the fact that you can't shoot something near the Outpost without being attacked if you try to go to the Outpost after.
It would be great if there would be a plugin to prevent this.
Check the player position and how recently they became hostile.  If it's under a few seconds and they are far away from Outpost, clear the hostility.
Zugzwang
Check the player position and how recently they became hostile.  If it's under a few seconds and they are far away from Outpost, clear the hostility.

How do I do that?

5d66db4201195.jpg?uid=5d66db72ac9cd RyanFromRust
If you use https://umod.org/plugins/town-teleport and they TP'd there, is has a new ForceResetHostileTimer setting.

https://umod.org/plugins/compound-options has these setttings: "Disable Compound SafeZone trigger": false, "Disable Compound Turrets": false,

https://umod.org/plugins/zone-manager has a nonpctargeting flag

If you'd rather Outpost actually be a Safe Zone for players, I noticed this: https://umod.org/plugins/magic-hostile-panel
I don't have Town Teleport.

I wouldn't really wanna disable the Compound trigger and Turrets at all cause it's ok if they react on weapons in the safe zone but not if someone shot outside of the Safe Zone. This is stupid.
Also Compound Options is unclaimed and the last update was a year ago.

Zone Manager would be an option but I really don't wanna create a zone for the new map every wipe.

Magic Hostile is nice cause people would know how long they should avoid the Outpost. I hope it works with shootings nearby the Outpost too and reacts to that.

Thank you so far anyway. I guess I have to go with one of these options for now.
Will think about it.