What determines server age?Solved
I test my servers at least a day before I take them live. This is done by our internal members - we build/place certain buildings, etc.
But when the server goes live, it displays the server creation date - "1 day old" etc.

Is it possible to reset this server age so that the server is 0 hours old when it goes live, online?
deleting ur .sav file should reset that. It resets on wipes.
what else does it reset? Map?
Should just be the .sav file I believe, which would be the map save.
What disappears when .sav file is deleted?
Buildings? Inventories of players? If they all stay, then it's worth a try for me!
It will remove everything on your map. It will wipe your server. Buildings, for sure. I am not sure about a player's inventory being cleared.

Player blueprints won't wipe. That's a seperate file.

MAKE A BACKUP BEFORE YOU PLAY AROUND WITH STUFF!
But as I stated above, I need to keep the buildings and inventories.
monomind
But as I stated above, I need to keep the buildings and inventories.

Then your server's age will be at least one day old on the next day...

I was hoping to change the date only, using a plug in, or something. This is not a vanilla server.
Wipe the map, use the same seed and use CopyPaste to /pasteback your base.
monomind
But as I stated above, I need to keep the buildings and inventories.

I use plugin https://umod.org/plugins/save-my-map. It restore all after wipe.
But sometimes developers change the procedure for generating a map. I save all the found buildings, which have a tool cupboard, on the map manually with https://umod.org/community/copy-paste. Next, I reset the map and restore buildings in the same places or near (if the place is not available). Unfortunately, everything that was in the player's backpack is not restored in this case.

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