Cargo Ship not spawning because of Voteday?Solved
Hi all,

I'm having some trouble seeing the Cargo ship and I think it's related to voteday skipping a day/night cycle and therefore the ship isn't spawning. Is there a way to get this to work properly?

Thanks
Spawn it manually, by timer or action
As far as I know you can only spawn it in manually as admin?

spawn cargoshiptest


And yes, you are right, night skipping skips the cargoship

And watch out as flying over to the ship as admin fucks things up, since you will be "thrown off" the ship.
In response to riderxyz ():
As far as I know you can only spawn it in manually as admin?

spawn cargoshiptest
Unfortunately for some strange reason, you can only do this ingame and not from a scheduled RCON timer. Not sure why this is? But it looks like if you skip night that means no cargo ship for you :(
Yeah well, originally same goes for Chinook, but there's an existing plugin to manage that part ;-)
Maybe that's because your night skip plugin changes only hours. Example: it was 11 PM, 11th of October. After night skip it's 11 AM, 11th of October. Do you understand? Night skip plugin must also change the day - to 12th of October, for example.
In response to misticos ():
Maybe that's because your night skip plugin changes only hours. Example: it was 11 PM, 11th of Octob...
Great idea! I just checked and the plugin is doing that:

TOD_Sky.Instance.Cycle.Day = TOD_Sky.Instance.Cycle.Day + 1;​
So I'm not sure why the Ship isn't spawning. Does it need to set to before a certain hour on voteday to make it count?
In response to ():
Unfortunately for some strange reason, you can only do this ingame and not from a scheduled RCON tim...
because you need to create plugin that will spawn ship by GameManager, not using Rcon timers and same unuseless things
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