Removing players' hostile on death?
I am seting player.unHostileTime = Mathf.Max(player.unHostileTime, UnityEngine.Time.realtimeSinceStartup + 0.01f);
and when under the outpost im clearly not hostile but as soon as an npc sees me im hostile again with no gun out.
player.State.unHostileTimestamp = TimeEx.currentTimestamp - 1;

They recently changed how hostility is tracked.

thanks.

Hi, I know this was a while ago but what file do I edit to use the code provided?