OnPlayerInput needs more input statesNot An Issue
Hello,

As I was working on a plugin I have realized that we are having to make players bind commands to keys for us to be able to have custom UI open on screen, etc. Obviously there is OnPlayerInput all though it only gives us a few buttons to work with. Whats the reasoning for this? Are we able to get more input to work with for instance ESC/PauseMenu, or even E/Interact.



Thanks!
Those input states are provided by Rust and Unity. Not something Oxide can change.
5e13a8d5b2bc5.jpg Wulf
Those input states are provided by Rust and Unity. Not something Oxide can change.

Is there a possiblity we could get a hook for Keydown, could be very helpful for a lot of things

Input.GetKeyDown

Thanks.

You can get that state from the existing OnPlayerInput hook, otherwise there is no difference way to hook that.
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