Hi,

this is seen in server logs.. was fine yesterday....
NullReferenceException: Object reference not set to an instance of an object
  at BaseProjectile.ServerUse (System.Single damageModifier, UnityEngine.Transform originOverride) [0x0010a] in <9c5f48657c644b2eb874aef2cb811e28>:0 
  at Rust.Ai.HTN.Murderer.MurdererDomain.FireSingle (AttackEntity attackEnt, System.Single time) [0x00087] in <9c5f48657c644b2eb874aef2cb811e28>:0 
  at Rust.Ai.HTN.Murderer.MurdererDomain.TickFirearm (System.Single time, System.Single interval) [0x00111] in <9c5f48657c644b2eb874aef2cb811e28>:0 
  at Rust.Ai.HTN.Murderer.MurdererDomain.TickFirearm (System.Single time) [0x0008a] in <9c5f48657c644b2eb874aef2cb811e28>:0 
  at Rust.Ai.HTN.Murderer.MurdererDomain.Tick (System.Single time) [0x00007] in <9c5f48657c644b2eb874aef2cb811e28>:0 
  at HTNPlayer.InvokedTick () [0x00094] in <9c5f48657c644b2eb874aef2cb811e28>:0 
  at HTNPlayer.Tick () [0x00000] in <9c5f48657c644b2eb874aef2cb811e28>:0 
  at Rust.Ai.AiManager+AgencyHTN.InvokedTick () [0x0006d] in <9c5f48657c644b2eb874aef2cb811e28>:0 
  at InvokeHandler.DoTick () [0x000bd] in <12b1d3b878af4a43a592542dbeea1e9e>:0 
  at InvokeHandler.LateUpdate () [0x0000c] in <12b1d3b878af4a43a592542dbeea1e9e>:0 
​


Ok tracked it down to  "zombiehorde"  if the zombies have a weapon "bow.hunting"

so ill report to that author as well