(21:16:44) | Saved 154,111 ents, cache(0.97), write(0.12), disk(0.02).
(21:16:44) | Saving complete
(21:17:22) | 220147 colliders enabled
What is the difference between these? I thought my server had 154111 entities but it has 220147 ?
(21:16:44) | Saved 154,111 ents, cache(0.97), write(0.12), disk(0.02).
(21:16:44) | Saving complete
(21:17:22) | 220147 colliders enabled
What is the difference between these? I thought my server had 154111 entities but it has 220147 ?
RyanFromRust
Let's say a crate is an entity, the colliders on the crate's sides prevent you from running through it. An entity often has more than one collider.
https://docs.unity3d.com/Manual/CollidersOverview.html
So the rust limit is 260k, is this for entities or colliders?
Razor14150Where do you get 260k? I mean Ive had a server with over 400k ents
RyanFromRust
What is a Rust limit? What in Rust is limited to 260,000? Where are you getting this info?
https://www.corrosionhour.com/rust-server-performance/
I'm wondering why they say you should type "colliders" in the console to see how many entities there are, but when the server saves it outputs a different value. I've read this on more places btw, also on oxide forums and now umod forums. To type colliders to see how many ents you have. But when the server saves it says something else. So i'm not sure what is the correct info.
I just googled and found people say the limit could be as low as 200k, i thought it was 260k. Anyway I probably need to find a way to lower them in my server, yet i'm still wondering if anyone can give me some solid info about the difference between these things and what their limits are.
Razor14150Where do you get 260k? I mean Ive had a server with over 400k ents
That was the talked about limit a few years ago which would create lag and rubberbanding when reached,
I generaly get just past that amount at the end of each wipe.
https://oxidemod.org/threads/what-is-the-entity-limit.8209/
runescape
I've had up to 780k entities on a 5k map on a 2 week wipe, no lag, no strange behaviour.
How many players/sleepers/maxplayers/plugins and on what hardware ?