OnPlayerConnected being called after player respawnFixed
After last fix OnPlayerConnected, the sequence of hooks was broken. Hook OnPlayerConnected called later than OnPlayerRespawned.

        [HookMethod("IOnPlayerConnected")]
        private void IOnPlayerConnected(BasePlayer player)
        {
            if (player.IsReceivingSnapshot)
            {
                Interface.Oxide.NextTick(() => IOnPlayerConnected(player));
                return;
            }​

Because of the IsReceivingSnapshot check the hook execution sequence is broken... Could you delete this check? It can be performed at the plugin level.

I'm tired of making up crutches for the second week....
It was removed in one of the commits, so IIRC you should just wait for a new update or for a replacement.
Locked automatically