Console getting spammed with this like hundreds of times
(10:08:02) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:02) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:03) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:03) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:04) | StringPool.GetNumber - no number for string assets/prefabs/instruments/guitar/effects/guitarpluck.prefab
(10:08:04) | EffectNetwork.Send - unpooled effect name: assets/prefabs/instruments/guitar/effects/guitarpluck.prefab