Hello fellow game enthusiasts,
I'm trying to host a non-modded community server. But I have a very distinct problem that I cannot solve for a week.
Situation is : Whenever I do a wipe, or just restart my server, REGARDLESS of the colliders and the entities loaded on the map, the server starts to drop fps to 85-95 range. While this is all okay a server can run smoothly even on 30 fps I know, BUT here comes the strangest issue: When this drop happens, (Which is EXACTLY 30~minutes after a wipe / restart / reboot) the HORSES on the map are completely unusable. Twitches, lag spikes, stuttering, non-responsive controls, lagging all over the place, It's like server is getting DDoS attacks with 60.000.000MB of data or UDP attacks.
When doing ANYTHING else, server rust completely fine, ONLY the horses.
I feel like this frame drop is a signal for another failure or error and this is the server's way of letting me know.
But my question is : Why is it only happening after a very spesific time frame passed?
Why is it only happening to "horses" ?
Even if i leave my server open with nobody inside for few hours, fps starts to deteriorate slowly to 70~range and 60~range continiously..
When the server first starts up its 160-200 fps range. then after 30 minutes, immediately drops down to 80~range while we are doing absolutely nothing. Nobody on the server, just doing a test run.
Please assist me in this matter for troubleshooting. I'm begging you. This is the first time I encounter such a thing for years.
-----------
Diffrent troubleshoots I did :
-Tried with 250k collider and 50k collider maps also entities, no diffrence, same time frame, same fps drop, same horse movement glitch.
-Tried changing tickrate, same behaviour.
-Tried giving CPU "high" priority for RustDedicated.exe, same behaviour. (Fps only increases from 160 to 220 range at startup but still drops to 85-95 range after 30~ min which starts the horse issue.
-Tried fully loaded with 1 months of entity 4000size Procedural map - same behaviour after 30 min
-Tried completely empty 2500size Barren map - same exact behaviour after 30 min
Dedicated Server Specs :
2x Intel Xeon CPU X5670 @2.93GHz
SSD Disk
64GB of ram
- Serverinfo command -
"Hostname": "Rust Server",
"MaxPlayers": 200,
"Players": 0,
"Queued": 0,
"Joining": 0,
"EntityCount": 29450,
"GameTime": "05/23/2024 04:07:42",
"Uptime": 24898,
"Map": "Barren",
"Framerate": 81.0,
"Memory": 627,
"Collections": 148,
"NetworkIn": 0,
"NetworkOut": 0,
"Restarting": false,
"SaveCreatedTime": "02/25/2020 20:09:58"
If you please assist me I will be ever grateful as we are trying to solve this with my 2 programmer friends but we are in a total confusion state.
With My Best Regards,
I'm trying to host a non-modded community server. But I have a very distinct problem that I cannot solve for a week.
Situation is : Whenever I do a wipe, or just restart my server, REGARDLESS of the colliders and the entities loaded on the map, the server starts to drop fps to 85-95 range. While this is all okay a server can run smoothly even on 30 fps I know, BUT here comes the strangest issue: When this drop happens, (Which is EXACTLY 30~minutes after a wipe / restart / reboot) the HORSES on the map are completely unusable. Twitches, lag spikes, stuttering, non-responsive controls, lagging all over the place, It's like server is getting DDoS attacks with 60.000.000MB of data or UDP attacks.
When doing ANYTHING else, server rust completely fine, ONLY the horses.
I feel like this frame drop is a signal for another failure or error and this is the server's way of letting me know.
But my question is : Why is it only happening after a very spesific time frame passed?
Why is it only happening to "horses" ?
Even if i leave my server open with nobody inside for few hours, fps starts to deteriorate slowly to 70~range and 60~range continiously..
When the server first starts up its 160-200 fps range. then after 30 minutes, immediately drops down to 80~range while we are doing absolutely nothing. Nobody on the server, just doing a test run.
Please assist me in this matter for troubleshooting. I'm begging you. This is the first time I encounter such a thing for years.
-----------
Diffrent troubleshoots I did :
-Tried with 250k collider and 50k collider maps also entities, no diffrence, same time frame, same fps drop, same horse movement glitch.
-Tried changing tickrate, same behaviour.
-Tried giving CPU "high" priority for RustDedicated.exe, same behaviour. (Fps only increases from 160 to 220 range at startup but still drops to 85-95 range after 30~ min which starts the horse issue.
-Tried fully loaded with 1 months of entity 4000size Procedural map - same behaviour after 30 min
-Tried completely empty 2500size Barren map - same exact behaviour after 30 min
Dedicated Server Specs :
2x Intel Xeon CPU X5670 @2.93GHz
SSD Disk
64GB of ram
- Serverinfo command -
"Hostname": "Rust Server",
"MaxPlayers": 200,
"Players": 0,
"Queued": 0,
"Joining": 0,
"EntityCount": 29450,
"GameTime": "05/23/2024 04:07:42",
"Uptime": 24898,
"Map": "Barren",
"Framerate": 81.0,
"Memory": 627,
"Collections": 148,
"NetworkIn": 0,
"NetworkOut": 0,
"Restarting": false,
"SaveCreatedTime": "02/25/2020 20:09:58"
If you please assist me I will be ever grateful as we are trying to solve this with my 2 programmer friends but we are in a total confusion state.
With My Best Regards,