Possible to move OnPlayerConnected before spawn?Solved

Return the hook OnPlayerInit

New hook OnPlayerConnected works after execute method "SpawnNewPlayer / SpawnPlayerSleeping". Earlier hook OnPlayerInit used for registering players in Dictionary for performing various operations. During the first spawn player, the player is not considered connected yet, because hook execute after Player.Respawn()... I have many problems after the last change. Im owner mini-game server, and it is important each time a player connects reset BasePlayer.previousLifeStory before player spawn, for the spawn to occur instantly (without the death screen). It is not possible to do this now.

We'll look into remedying the position of the OnPlayerConnected hook, but I do not see a reason to have both OnPlayerInit and OnPlayerConnected as OnPlayerConnected is when the player is intended to be fully spawned and initialized and OnPlayerInit was also intended for that purpose originally.
I think hook OnPlayerConnected must be the place of registration players in Dictionary. It must be called before player respawn. Old location for hook OnPlayerInit works perfectly.
 
Thanks for the feedback. We're discussing it and will look into options for it.
Thanks for fix. Please build Oxide :)
Unfortunately there is no such possibility on the my server hosting  
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