I spawned in a RHIB. I made it move around, but how can I get the sound? I can see the variables declared in the top of the class, but never used. I am so confused.

 [Header("Audio")]
  public BlendedSoundLoops engineLoops;
  public BlendedSoundLoops waterLoops;
  public SoundDefinition engineStartSoundDef;
  public SoundDefinition engineStopSoundDef;
  public SoundDefinition movementSplashAccentSoundDef;
  public SoundDefinition engineSteerSoundDef;
  public GameObjectRef pushLandEffect;
  public GameObjectRef pushWaterEffect;​