I spawned in a RHIB. I made it move around, but how can I get the sound? I can see the variables declared in the top of the class, but never used. I am so confused.
[Header("Audio")]
public BlendedSoundLoops engineLoops;
public BlendedSoundLoops waterLoops;
public SoundDefinition engineStartSoundDef;
public SoundDefinition engineStopSoundDef;
public SoundDefinition movementSplashAccentSoundDef;
public SoundDefinition engineSteerSoundDef;
public GameObjectRef pushLandEffect;
public GameObjectRef pushWaterEffect;