Spawn a tiny house in the sky?
hello!
I try to build house with 1 Foundation and 1 Wall in the sky.
I am create and spawn Founation.
After that i create and spawn Wall, but this Wall momently destroy

My code: 

var foundation = GameManager.server.CreateEntity("assets/prefabs/building core/foundation/foundation.prefab", new Vector3(0, 50, 0), default(Quaternion), true);
foundation.Spawn();
var wall = GameManager.server.CreateEntity("assets/prefabs/building core/wall/wall.prefab", new Vector3(2, 50 0), default(Quaternion), true);
wall.Spawn();
Better to set
BaseEntity.grounded​ = true;
5ba216a6d7f65.png Orange
Better to set
BaseEntity.grounded​ = true;
BaseEntity Does not contain a definition for `grounded​'

Merged post

How i can check, can wall build in N position?
yabloko7777
BaseEntity Does not contain a definition for `grounded​'

Merged post

How i can check, can wall build in N position?

Because you need to use it on your wall or floor variable...

It is ridicolously useless to explain such things, if you do not understand basic scripting principles. If you cannot use the hook I gave a link to properly, which is the easiest way, then you should go and look into existing plugins, and rust code itself to understand the basics.
5ba0b9633e817.png?uid=5ba0b9716c220 2CHEVSKII
It is ridicolously useless to explain such things, if you do not understand basic scripting principles. If you cannot use the hook I gave a link to properly, which is the easiest way, then you should go and look into existing plugins, and rust code itself to understand the basics.

Man, its so stupid solition, beacose we can do this without another hooks. 
I find a good solution - use Quaternion and Transform.Rotate