this runs every second like 20times in console and all ai is broken (scientist are naked and if client kills ai clients game crashes ) will this be a corupted luner update or am i missing something
ArgumentNullException: Value cannot be null. Parameter name: aiSolved
rpc error in playerattack is the crash error
1. Where is log. No log = no idea how to help
2. Try unloading plugins and load 5, check things, load other 5, etc
2. Try unloading plugins and load 5, check things, load other 5, etc
Waiting for reply from my service provider(gameserver.com) might be a corupted update
but dont know did unload all plugins but my rcon console is spammed by next
Merged post
i see this allso once in a while
Merged post
Merged post
my servers provider got back to me and assured me that the update is correct (althouth im still not sure of it)
on server startup this was in console
Merged post
so after alot of emails with my server provider we backup the player files and reinstalled the server and that solved the issue . seems like with the update something when wrong . so ill say this is now solved
but dont know did unload all plugins but my rcon console is spammed by next
Merged post
i see this allso once in a while
Merged post
| Failed to call hook 'IOnBasePlayerAttacked' on plugin 'RustCore v2.0.4417' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000fb] in <b0a93b504f034a0db8b1c3d2503c0987>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b0a93b504f034a0db8b1c3d2503c0987>:0
(19:17:44) | 'AdminPanel v1.4.0' is using deprecated hook 'OnPlayerDie', which will stop working on Wednesday, 01 April 2020. Please ask the author to update to 'OnPlayerDeath(BasePlayer player, HitInfo hitInfo)'Merged post
my servers provider got back to me and assured me that the update is correct (althouth im still not sure of it)
on server startup this was in console
(06:23:14) | System.ArgumentException: Unable to load associated AI.
Parameter name: aiId
at Apex.AI.Components.UtilityAIClient..ctor (System.Guid aiId, Apex.AI.Components.IContextProvider contextProvider) [0x00025] in <7eb0536a8fb34bcc8a790faa9ed09eb8>:0
at Rust.Ai.HTN.HTNUtilityAiClient..ctor (System.Guid aiId, Apex.AI.Components.IContextProvider contextProvider) [0x00000] in <d2c4022d6f8b46048878340fb617169d>:0
at Rust.Ai.HTN.ScientistJunkpile.ScientistJunkpileDomain.Initialize (BaseEntity body) [0x00031] in <d2c4022d6f8b46048878340fb617169d>:0
at HTNPlayer.ServerInit () [0x00045] in <d2c4022d6f8b46048878340fb617169d>:0
at BaseNetworkable.Spawn () [0x00035] in <d2c4022d6f8b46048878340fb617169d>:0
at BaseEntity.Spawn () [0x00000] in <d2c4022d6f8b46048878340fb617169d>:0
at Rust.Ai.HTN.ScientistJunkpile.ScientistJunkpileSpawner.SpawnScientist () [0x000cb] in <d2c4022d6f8b46048878340fb617169d>:0
at Rust.Ai.HTN.ScientistJunkpile.ScientistJunkpileSpawner.DoRespawn () [0x0000e] in <d2c4022d6f8b46048878340fb617169d>:0
at Rust.Ai.HTN.ScientistJunkpile.ScientistJunkpileSpawner.CheckIfRespawnNeeded () [0x0005f] in <d2c4022d6f8b46048878340fb617169d>:0
at Rust.Ai.HTN.ScientistJunkpile.ScientistJunkpileSpawner.SpawnRepeating () [0x00000] in <d2c4022d6f8b46048878340fb617169d>:0
at SpawnHandler+<SpawnGroupTick>d__28.MoveNext () [0x00096] in <d2c4022d6f8b46048878340fb617169d>:0
(06:26:16) | System.ArgumentException: Unable to load associated AI.
Parameter name: aiId
at Apex.AI.Components.UtilityAIClient..ctor (System.Guid aiId, Apex.AI.Components.IContextProvider contextProvider) [0x00025] in <7eb0536a8fb34bcc8a790faa9ed09eb8>:0
at Rust.Ai.HTN.HTNUtilityAiClient..ctor (System.Guid aiId, Apex.AI.Components.IContextProvider contextProvider) [0x00000] in <d2c4022d6f8b46048878340fb617169d>:0
at Rust.Ai.HTN.ScientistJunkpile.ScientistJunkpileDomain.Initialize (BaseEntity body) [0x00031] in <d2c4022d6f8b46048878340fb617169d>:0
at HTNPlayer.ServerInit () [0x00045] in <d2c4022d6f8b46048878340fb617169d>:0
at BaseNetworkable.Spawn () [0x00035] in <d2c4022d6f8b46048878340fb617169d>:0
at BaseEntity.Spawn () [0x00000] in <d2c4022d6f8b46048878340fb617169d>:0
at Rust.Ai.HTN.ScientistJunkpile.ScientistJunkpileSpawner.SpawnScientist () [0x000cb] in <d2c4022d6f8b46048878340fb617169d>:0
at Rust.Ai.HTN.ScientistJunkpile.ScientistJunkpileSpawner.DoRespawn () [0x0000e] in <d2c4022d6f8b46048878340fb617169d>:0
at Rust.Ai.HTN.ScientistJunkpile.ScientistJunkpileSpawner.CheckIfRespawnNeeded () [0x0005f] in <d2c4022d6f8b46048878340fb617169d>:0
at Rust.Ai.HTN.ScientistJunkpile.ScientistJunkpileSpawner.SpawnRepeating () [0x00000] in <d2c4022d6f8b46048878340fb617169d>:0
at SpawnHandler+<SpawnGroupTick>d__28.MoveNext () [0x00096] in <d2c4022d6f8b46048878340fb617169d>:0
(06:26:16) | System.ArgumentException: Unable to load associated AI.
Parameter name: aiId
at Apex.AI.Components.UtilityAIClient..ctor (System.Guid aiId, Apex.AI.Components.IContextProvider contextProvider) [0x00025] in <7eb0536a8fb34bcc8a790faa9ed09eb8>:0
at Rust.Ai.HTN.HTNUtilityAiClient..ctor (System.Guid aiId, Apex.AI.Components.IContextProvider contextProvider) [0x00000] in <d2c4022d6f8b46048878340fb617169d>:0
at Rust.Ai.HTN.ScientistJunkpile.ScientistJunkpileDomain.Initialize (BaseEntity body) [0x00031] in <d2c4022d6f8b46048878340fb617169d>:0
at HTNPlayer.ServerInit () [0x00045] in <d2c4022d6f8b46048878340fb617169d>:0
at BaseNetworkable.Spawn () [0x00035] in <d2c4022d6f8b46048878340fb617169d>:0
at BaseEntity.Spawn () [0x00000] in <d2c4022d6f8b46048878340fb617169d>:0
at Rust.Ai.HTN.ScientistJunkpile.ScientistJunkpileSpawner.SpawnScientist () [0x000cb] in <d2c4022d6f8b46048878340fb617169d>:0
at Rust.Ai.HTN.ScientistJunkpile.ScientistJunkpileSpawner.DoRespawn () [0x0000e] in <d2c4022d6f8b46048878340fb617169d>:0
at Rust.Ai.HTN.ScientistJunkpile.ScientistJunkpileSpawner.CheckIfRespawnNeeded () [0x0005f] in <d2c4022d6f8b46048878340fb617169d>:0
at Rust.Ai.HTN.ScientistJunkpile.ScientistJunkpileSpawner.SpawnRepeating () [0x00000] in <d2c4022d6f8b46048878340fb617169d>:0
at SpawnHandler+<SpawnGroupTick>d__28.MoveNext () [0x00096] in <d2c4022d6f8b46048878340fb617169d>:0Merged post
so after alot of emails with my server provider we backup the player files and reinstalled the server and that solved the issue . seems like with the update something when wrong . so ill say this is now solved
Looks to have been related to your map save file.
Locked automatically