Server not starting after Rust updateNot An Issue
5da3548126948.png P4R4NORM4L

Last commit was 32 minutes ago, i don't know what you're talking about !

32 minutes indicates that he is working on it, isn't it? Because the last patch was 19 days ago. So how about we all relax and let him to his thing? It's not like anyone is paying him for doing this, you know?
Same problem with my server.
Same on Linux Debian:
The referenced script (MortarFirework) on this Behaviour is missing!
 
(Filename: ./Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)

The referenced script on this Behaviour (Game Object 'MortarBlue') is missing!
 
(Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)

The referenced script on this Behaviour (Game Object 'MortarBlue') is missing!
 
(Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)

NullReferenceException: Object reference not set to an instance of an object
  at Construction.AttributeSetup (UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x00025] in <05796a85ed794c399e4c9c46cd821b33>:0 
  at PrefabAttribute.PreProcess (IPrefabProcessor preProcess, UnityEngine.GameObject rootObj, System.String name, System.Boolean serverside, System.Boolean clientside, System.Boolean bundling) [0x000c1] in <05796a85ed794c399e4c9c46cd821b33>:0 
  at PrefabPreProcess.ProcessObject (System.String name, UnityEngine.GameObject go, System.Boolean resetLocalTransform) [0x0014b] in <05796a85ed794c399e4c9c46cd821b33>:0 
  at PrefabPreProcess.Process (System.String name, UnityEngine.GameObject go) [0x0003a] in <05796a85ed794c399e4c9c46cd821b33>:0 
  at GameManager.FindPrefab (System.String strPrefab) [0x0002a] in <05796a85ed794c399e4c9c46cd821b33>:0 
  at FileSystem_Warmup.PrefabWarmup (System.String path) [0x00000] in <05796a85ed794c399e4c9c46cd821b33>:0 
  at FileSystem_Warmup+<Run>d__4.MoveNext () [0x00178] in <05796a85ed794c399e4c9c46cd821b33>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5efc91990d9549c2a2cf3874065a5193>:0 
 
(Filename: <05796a85ed794c399e4c9c46cd821b33> Line: 0)​
Oh Absolutely, without a doubt they are working on it! 
like i said he never missed 1 aslong as i know  sometimes took a bit longer but always came  asap   so lets hope  and Pray to the Rust gods to release oxide asap
I wish never stopped servers until oxide was ready lol
To everyone complaining about his server not starting:

IT WON'T BECAUSE THE UMOD UPDATE IS NOT AVAILABLE YET

Stop crying about it not working and wait like all others until the uMod patch is out.
I'm home, working on redoing the update now for the correct branch. Should be out within 30 minutes or so, thanks for being patient.

The update is most likely ready for quite a bit since there was not much to change. Latest commits are just fixes to match facepunch masters version from the update. All we now need is somebody with priviledges to merge changes to master branch and release a version for us to download :)

Obviously none of us is happy that our servers cant be online right after update and most likely most of us is dealing now with mad players. But be patient and remember that Wulf is a human too and he can be sometimes out of reach. We'll get a release as soon as he can do this for us :) 

Be glad oxide and umod exist. They are doing a freaki'n great work! :)

thanks for being a gentleman wulf
Last I checked this was free, so really can't complain...
5cf91d5021aa9.jpg GallorumRex
Last I checked this was free, so really can't complain...

Exactly this. 

this is in the console

 

The referenced script (FireworkShell) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'FireworkShellBlue') is missing!
The referenced script on this Behaviour (Game Object 'FireworkShellBlue') is missing!
The referenced script (FireworkShell) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'FireworkShellChampagne') is missing!
The referenced script on this Behaviour (Game Object 'FireworkShellChampagne') is missing!
The referenced script (FireworkShell) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'FireworkShellGreen') is missing!
The referenced script on this Behaviour (Game Object 'FireworkShellGreen') is missing!
The referenced script (FireworkShell) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'FireworkShellOrange') is missing!
The referenced script on this Behaviour (Game Object 'FireworkShellOrange') is missing!
The referenced script (FireworkShell) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'FireworkShellRed') is missing!
The referenced script on this Behaviour (Game Object 'FireworkShellRed') is missing!
The referenced script (FireworkShell) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'FireworkShellViolet') is missing!
The referenced script on this Behaviour (Game Object 'FireworkShellViolet') is missing!
The referenced script (MortarFirework) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'MortarBlue') is missing!
The referenced script on this Behaviour (Game Object 'MortarBlue') is missing!
NullReferenceException: Object reference not set to an instance of an object

great work Wulf, lets everyone waiting send wulf coupl of $ lol so he can have pizza when he finish with update

What I dont understand is why there is no such thing as teamwork... like no offense.. but how long is umod/oxide now providing the ability for us to mod on the servers? they should at least be alerted on time when an update would be coming out to prevent this kind of issue. 

Locked automatically