Server not showing up on global list again
I thought they fixed this, but today after moving my server to a new IP (with exact same settings) it doesn't show up on the global list anymore.

Any tips on how to solve this?
Do you host multiple servers on the same IP? Or are you using multiple IPs on the same DS?
5b6ed4c9ac8e4.jpg misticos
Do you host multiple servers on the same IP? Or are you using multiple IPs on the same DS?
I don't have op's problem, but I've hosted multiple servers from the same machine and they were listed on the server browser.
mayby that ip got blacklisted?
I don't host multiple servers on the same IP. I am using multiple IPs on the same machine.

My old IP is 5.181.89.19. My new one is on 91.216.250.20. 

Most people say they can see the old IP but not the new one. A few say they can only see the new one.

So it isn't blacklisted. And it isn't because I am running multiple IPs on the same machine since most people could see the server again after I switched back to the old IP.
You cant use failover ips for rust since long time mate. Just search it here or google it ;)
I am not using a failover ip. There's no issue with using multiple ips on a single server. 

The problem is because Steam only gives players 5000 servers and there are over 9000 Rust servers. I have mentioned this to Alistair at Facepunch and waiting for them to fix it.
It is probably becasue  the stupid client attempts to make a connection to EACH & EVERY server.... and that can take significant time to poll

https://ibb.co/c8Wgwnf

Perhaps you could speak to "Alistair"  and get them to make it smarter..... 
Lets say discount every server over a certain "ping" limit as seen by the client. (Do we REALLY need servers over 400ms in the list.....)
or god forbid.... geographical  location
razorfishsl
It is probably becasue  the stupid client attempts to make a connection to EACH & EVERY server.... and that can take significant time to poll

https://ibb.co/c8Wgwnf

Perhaps you could speak to "Alistair"  and get them to make it smarter..... 
Lets say discount every server over a certain "ping" limit as seen by the client. (Do we REALLY need servers over 400ms in the list.....)
or god forbid.... geographical  location

it looks very stupid...

5ba216a6d7f65.png Orange

it looks very stupid...

But it is what it is........  it used to be WAY worse, and it depends on WHICH "group" is selected in the game menu
Used to "hold" the connections for hours... which was the default for the TCP/IP lifetime

I can see WHY they did it that way.... it gets round them having to provid DNS  for the games servers.....

Just pass over the ip addresses to the client & let the client go find the server.......and ping it... 
Actually it could be used as a DDOS sytem.. all those clients pinging servers.

note on the right my system "blocked" over 1 million attempted connections of something.....

As i know now my server is 30ping or 10-20 and its listed perfectly.. When hosted it in other location with 50ping for us in my country people were unable to see the server listed or they had to wait like 4-5 minutes before they find it...
razorfishsl
It is probably becasue  the stupid client attempts to make a connection to EACH & EVERY server.... and that can take significant time to poll

https://ibb.co/c8Wgwnf

Perhaps you could speak to "Alistair"  and get them to make it smarter..... 
Lets say discount every server over a certain "ping" limit as seen by the client. (Do we REALLY need servers over 400ms in the list.....)
or god forbid.... geographical  location

No that is not the problem. As I just said, the problem is that Steam only sends players 5000 servers, and there are over 9000 Rust servers. They use a crappy geolocation database called ip2location.com to send you the closest 5000, and your server wasn't included in that 5000.

The client MUST make an attempt to connect to EVERY server in order to find out the ping. There's no way for you to get the ping without connecting to a server. Using geoip to detect "geographical location" is why servers are randomly disappearing. Geoip databases like ip2location can even put the IP in the wrong continent. For example, it is a very common problem for all OVH IPs to be listed as France, because the company headquarters are in France even though some IPs are in the US.

If your location or the server location in ip2location.com is wrong, or some host spams thousands of empty servers, they can make your server disappear because each player can only get 5000 IPs. Your IP was bumped out of that 5000, either because of bad geolocation of your IP or the server IP, or someone spammed servers closer to your players. This is why some servers keep disappearing and reappearing.

A normal internet connection can ping all 9000+ Rust servers in existance in 1 second. It only takes 25 bytes x 9000 servers = 225 kilobytes outbound, 250 * 9000 bytes = 2.25 megabytes inbound. Most players should be able to handle that but it seems like Steam was designed for internet connections 10 years ago. That's why it is limited to 5000 servers and it takes an entire minute for you client to load them all.
2high
You cant use failover ips for rust since long time mate. Just search it here or google it ;)

What's wrong with the failover IPs?