Players being disconnected with a couple NullReferenceExceptionsError
Hello did u solve your problem? or did you know from where this nre is coming rust or plugin? i have this now too. If a player unload his weapon in his inventory then equip it in the slotbar and reload he get a Error and kicking from Server with this nre error
5e397b273f61c.jpg deicide77
I'm getting something similar when a player tries to reload his gun:

213.141.***.**:50573/76561############****/**** disconnecting: NullReferenceException: Object reference not set to an instance of an object.
BaseProjectile.PredictAmmoType () (at <00000000000000000000000000000000>:0)
BaseProjectile.DoReload () (at <00000000000000000000000000000000>:0)
BaseProjectile.OnInput () (at <00000000000000000000000000000000>:0)
BasePlayer.HeldEntityInput () (at <00000000000000000000000000000000>:0)
BasePlayer.ClientInput (InputState state) (at <00000000000000000000000000000000>:0)
BasePlayer.ClientUpdateLocalPlayer () (at <00000000000000000000000000000000>:0)
BasePlayer.ClientCycle (System.Single deltaTime) (at <00000000000000000000000000000000>:0)
Client.Update () (at <00000000000000000000000000000000>:0)​
I still have it happen every so often. Not entirely sure because I lack experience running vanilla servers, but I do think it's more Rust related rather than Oxide.
5e397b273f61c.jpg deicide77
I still have it happen every so often. Not entirely sure because I lack experience running vanilla servers, but I do think it's more Rust related rather than Oxide.

hey could u drop me a DM with your plugin list so i can compare with my, i think i know which plugin could cause this error.