Ignoring colliders?Solved
is there a way to ignore the collider from the box to the bat so when i build by the box it does not destroy the box. because the batt is sticking threw the box

        private void additem(BasePlayer player, BoxStorage box1)
        {
            ElectricBattery batt;

            batt = GameManager.server.CreateEntity("assets/prefabs/deployable/playerioents/batteries/smallrechargablebattery.deployed.prefab") as ElectricBattery;
            batt.SetParent(box1);
            batt.transform.localPosition = new Vector3(0.28f, 0.50f, 0f);
            batt.transform.localRotation = Quaternion.Euler(new Vector3(0, 0, 0));
            batt.Spawn();

         }​
You can destroy colliders:
UnityEngine.Object.Destroy(entity.GetComponent<Collider>());​
That did it life saver.
A few of my plugins attach entities to entities.  I destroy the colliders by default.  Glad to see it helping others.
They realy need to add back in the link button.. Thanks again.
Ts3hosting
They realy need to add back in the link button.. Thanks again.

Link button?

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