Hello, i test and create some "assets/prefabs/tools/map/genericradiusmarker.prefab" on the map, to mark some special areas on our map.
So now my questions, make it some performance issue for server or client side ?
if i create some map marks

all palyers who was online see this on the map, but if a player disconnect, and connect again so they dont see this marker any more on the map. how i can prevent it so it dont disappear and all palyers see it every time?
i think maybe this can work?
or i use a repeat timer?
So now my questions, make it some performance issue for server or client side ?
if i create some map marks

all palyers who was online see this on the map, but if a player disconnect, and connect again so they dont see this marker any more on the map. how i can prevent it so it dont disappear and all palyers see it every time?
i think maybe this can work?
void OnPlayerInit(BasePlayer player)
{
Puts("OnPlayerInit works!");
}or i use a repeat timer?
timer.Repeat(5f, 0, () =>
{
Puts("Hello world!")
});or any other suggestions for me?
thanks